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Head to head

EWorlds vs Gray Zone Warfare

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2024 · 2 years ago
April 2024 · 2 years ago

Daily players

5 – 18
33k – 120k

Estimated players

120Down 0.3%
229.2kDown 0.2%

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

EWorldsGray Zone Warfare

EWorlds

Average monthly estimated players
MonthEstimated playersChange
October 2026~120Up 0.8%
September 2026~119Down 0.8%
August 2026~120Up 18%
July 2026~102—

Gray Zone Warfare

Average monthly estimated players
MonthEstimated playersChange
October 2026~222.4kUp 2.1%
September 2026~217.8kDown 0.4%
August 2026~218.7kDown 0.2%
July 2026~219.1k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

EWorlds
2Up 100%
Gray Zone Warfare
11kUp 544%

Gray Zone Warfare currently has about 5500× as many peak concurrent Steam players as EWorlds — 10,999 vs 2.

Discord members

EWorlds
328Down 2.4%
Gray Zone Warfare
153.8kUp 1.1%

Gray Zone Warfare currently has about 469× as many Discord members as EWorlds — 153,812 vs 328.

Twitch viewers

EWorlds
0
Gray Zone Warfare
3.7kUp 3050%

EWorlds currently has 0 live Twitch viewers, while Gray Zone Warfare has 3,717.

YouTube subscribers

EWorlds
—
Gray Zone Warfare
1.6m

Gray Zone Warfare currently has 1,610,000 YouTube subscribers; no comparable data is tracked for EWorlds.

How these estimates are made

EWorlds

EWorlds is estimated to have 5 – 18 players a day. Around 14k – 36k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Gray Zone Warfare

Gray Zone Warfare is estimated to have 33k – 120k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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