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Head to head

EvoWars: New Era vs State of Survival

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 2025 · 1 year ago
August 2019 · 7 years ago

Daily players

13 – 44
340 – 1k

Estimated players

43.2kUp 0.2%
66.4kDown 0.4%

Available on

  • Windows
  • Android
  • iOS
  • Windows

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

EvoWars: New EraState of Survival

EvoWars: New Era

Average monthly estimated players
MonthEstimated playersChange
August 2026~43.2kUp 3.8%
July 2026~41.6k

State of Survival

Average monthly estimated players
MonthEstimated playersChange
August 2026~66.6kUp 13%
July 2026~58.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

EvoWars: New Era
7
State of Survival
138Down 5.5%

State of Survival currently has about 20× as many peak concurrent Steam players as EvoWars: New Era — 138 vs 7.

Discord members

EvoWars: New Era
44.7kUp 0.8%
State of Survival
225.9k

State of Survival currently has about 5.1× as many Discord members as EvoWars: New Era — 225,924 vs 44,674.

YouTube subscribers

EvoWars: New Era
342k
State of Survival

EvoWars: New Era currently has 342,000 YouTube subscribers; no comparable data is tracked for State of Survival.

Twitch viewers

EvoWars: New Era
State of Survival
5

State of Survival currently has 5 live Twitch viewers; no comparable data is tracked for EvoWars: New Era.

How these estimates are made

EvoWars: New Era

EvoWars: New Era is estimated to have 13 – 44 players a day. Around 1k – 3k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

State of Survival

State of Survival is estimated to have 340 – 1k players a day. Around 15k – 38k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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