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Head to head

EvoWars: New Era vs Revival and Exploration

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 2025 · 1 year ago
April 2023 · 3 years ago

Daily players

20 – 71
80 – 280

Estimated players

43.3kUp 0.2%
27Up 11%

Available on

  • Windows
  • Windows
  • Android

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

EvoWars: New EraRevival and Exploration

EvoWars: New Era

Average monthly estimated players
MonthEstimated playersChange
September 2026~43.3kUp 0.2%
August 2026~43.2kUp 3.9%
July 2026~41.6k

Revival and Exploration

Average monthly estimated players
MonthEstimated playersChange
September 2026~26Down 10%
August 2026~29Up 16%
July 2026~25

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

EvoWars: New Era
3Down 40%
Revival and Exploration
23Down 32%

Revival and Exploration currently has about 7.7× as many peak concurrent Steam players as EvoWars: New Era — 23 vs 3.

Discord members

EvoWars: New Era
45.4kUp 2.9%
Revival and Exploration

EvoWars: New Era currently has 45,434 Discord members; no comparable data is tracked for Revival and Exploration.

YouTube subscribers

EvoWars: New Era
341kDown 0.3%
Revival and Exploration

EvoWars: New Era currently has 341,000 YouTube subscribers; no comparable data is tracked for Revival and Exploration.

How these estimates are made

EvoWars: New Era

EvoWars: New Era is estimated to have 20 – 71 players a day. Around 1k – 3k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Revival and Exploration

Revival and Exploration is estimated to have 80 – 280 players a day. Around 4k – 11k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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