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Head to head

EvoWars: New Era vs Pixel Texas Hold'em

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 2025 · 2 years ago
July 2026 · 3 months ago

Daily players

23 – 79
230 – 820

Estimated players

43.6kUp 0.2%
65Up 12%

Available on

  • Windows
  • Windows

Perspectives

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Categories

Developers

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Publishers

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Player activity

Smoothed estimated players over time.

EvoWars: New EraPixel Texas Hold'em

EvoWars: New Era

Average monthly estimated players
MonthEstimated playersChange
October 2026~43.5kUp 0.3%
September 2026~43.4kUp 0.3%
August 2026~43.2kUp 3.9%
July 2026~41.6k—

Pixel Texas Hold'em

Average monthly estimated players
MonthEstimated playersChange
October 2026~55Up 22%
September 2026~45Up 165%
August 2026~17Up 467%
July 2026~3—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

EvoWars: New Era
3Down 40%
Pixel Texas Hold'em
92Down 6.1%

Pixel Texas Hold'em currently has about 31× as many peak concurrent Steam players as EvoWars: New Era — 92 vs 3.

Discord members

EvoWars: New Era
46.4kUp 1.2%
Pixel Texas Hold'em
—

EvoWars: New Era currently has 46,360 Discord members; no comparable data is tracked for Pixel Texas Hold'em.

YouTube subscribers

EvoWars: New Era
341k
Pixel Texas Hold'em
—

EvoWars: New Era currently has 341,000 YouTube subscribers; no comparable data is tracked for Pixel Texas Hold'em.

How these estimates are made

EvoWars: New Era

EvoWars: New Era is estimated to have 23 – 79 players a day. Around 1k – 3k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Pixel Texas Hold'em

Pixel Texas Hold'em is estimated to have 230 – 820 players a day. Around 7k – 17k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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