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Head to head

EvoWars: New Era vs Paint Warfare

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 2025 · 2 years ago
March 2022 · 5 years ago

Daily players

13 – 44
38 – 130

Estimated players

43.5kUp 0.4%
524

Available on

  • Windows
  • Windows

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

EvoWars: New EraPaint Warfare

EvoWars: New Era

Average monthly estimated players
MonthEstimated playersChange
September 2026~43.4kUp 0.3%
August 2026~43.2kUp 3.9%
July 2026~41.6k

Paint Warfare

Average monthly estimated players
MonthEstimated playersChange
September 2026~524Down 58%
August 2026~1.2kDown 7.7%
July 2026~1.3k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

EvoWars: New Era
7Up 40%
Paint Warfare
16Up 60%

Paint Warfare currently has about 2.3× as many peak concurrent Steam players as EvoWars: New Era — 16 vs 7.

Discord members

EvoWars: New Era
45.7kUp 2.6%
Paint Warfare

EvoWars: New Era currently has 45,725 Discord members; no comparable data is tracked for Paint Warfare.

YouTube subscribers

EvoWars: New Era
341kDown 0.3%
Paint Warfare
3.2kDown 73%

EvoWars: New Era currently has about 107× as many YouTube subscribers as Paint Warfare — 341,000 vs 3,190.

Twitch viewers

EvoWars: New Era
Paint Warfare
0

Paint Warfare currently has 0 live Twitch viewers; no comparable data is tracked for EvoWars: New Era.

How these estimates are made

EvoWars: New Era

EvoWars: New Era is estimated to have 13 – 44 players a day. Around 1k – 3k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Paint Warfare

Paint Warfare is estimated to have 38 – 130 players a day. Around 50k – 130k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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