Head to head
EvoWars: New Era vs Nexus: The Jupiter Incident
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
EvoWars: New Era
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~43.4k | Up 0.3% |
| August 2026 | ~43.2k | Up 3.9% |
| July 2026 | ~41.6k | — |
Nexus: The Jupiter Incident
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~1.2k | Down 82% |
| August 2026 | ~6.7k | Down 28% |
| July 2026 | ~9.2k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- EvoWars: New Era
- 3Down 50%
- Nexus: The Jupiter Incident
- 2Down 67%
EvoWars: New Era currently has about 1.5× as many peak concurrent Steam players as Nexus: The Jupiter Incident — 3 vs 2.
Discord members
- EvoWars: New Era
- 45.9kUp 2.1%
- Nexus: The Jupiter Incident
- 4.9kUp 1.7%
EvoWars: New Era currently has about 9.4× as many Discord members as Nexus: The Jupiter Incident — 45,863 vs 4,859.
YouTube subscribers
- EvoWars: New Era
- 341kDown 0.3%
- Nexus: The Jupiter Incident
- 0Down 100%
EvoWars: New Era currently has 341,000 YouTube subscribers, while Nexus: The Jupiter Incident has 0.
Twitch viewers
- EvoWars: New Era
- —
- Nexus: The Jupiter Incident
- 0
Nexus: The Jupiter Incident currently has 0 live Twitch viewers; no comparable data is tracked for EvoWars: New Era.
How these estimates are made
EvoWars: New Era
EvoWars: New Era is estimated to have 20 – 71 players a day. Around 1k – 3k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Nexus: The Jupiter Incident
Nexus: The Jupiter Incident is estimated to have 25 – 88 players a day. Around 30k – 77k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


