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Head to head

EvoWars: New Era vs GangV: Battle Royale

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 2025 · 2 years ago
April 2021 · 5 years ago

Daily players

20 – 71
No population data

Estimated players

43.5kUp 0.4%
291Down 3.1%

Available on

  • Windows
  • Windows

Developers

Publishers

Player activity

Smoothed estimated players over time.

EvoWars: New EraGangV: Battle Royale

EvoWars: New Era

Average monthly estimated players
MonthEstimated playersChange
September 2026~43.4kUp 0.3%
August 2026~43.2kUp 3.9%
July 2026~41.6k

GangV: Battle Royale

Average monthly estimated players
MonthEstimated playersChange
September 2026~297Down 1.3%
August 2026~301Down 0.7%
July 2026~303

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

EvoWars: New Era
4Down 20%
GangV: Battle Royale
0

EvoWars: New Era currently has 4 peak concurrent Steam players, while GangV: Battle Royale has 0.

Discord members

EvoWars: New Era
45.7kUp 2.8%
GangV: Battle Royale
1kDown 0.5%

EvoWars: New Era currently has about 45× as many Discord members as GangV: Battle Royale — 45,690 vs 1,014.

YouTube subscribers

EvoWars: New Era
341kDown 0.3%
GangV: Battle Royale

EvoWars: New Era currently has 341,000 YouTube subscribers; no comparable data is tracked for GangV: Battle Royale.

How these estimates are made

EvoWars: New Era

EvoWars: New Era is estimated to have 20 – 71 players a day. Around 1k – 3k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

GangV: Battle Royale

GangV: Battle Royale is showing no measurable concurrent players on Steam. Around 16k – 42k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.