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Head to head

Evolve Stage 2 vs The Crew 2

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2016 · 10 years ago
June 2018 · 8 years ago

Daily players

30 – 110
1k – 5k

Estimated players

4.8k
38.8kDown 0.8%

Available on

  • Windows
  • PlayStation
  • Windows
  • Xbox

Player activity

Smoothed estimated players over time.

Evolve Stage 2The Crew 2

Evolve Stage 2

Average monthly estimated players
MonthEstimated playersChange
September 2026~4.8k
August 2026~4.8kUp 20%
July 2026~4k

The Crew 2

Average monthly estimated players
MonthEstimated playersChange
September 2026~39kUp 2.2%
August 2026~38.2kUp 5.6%
July 2026~36.1k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Evolve Stage 2
6Up 20%
The Crew 2
277Down 55%

The Crew 2 currently has about 46× as many peak concurrent Steam players as Evolve Stage 2 — 277 vs 6.

Twitch viewers

Evolve Stage 2
0Down 100%
The Crew 2
10Down 23%

Evolve Stage 2 currently has 0 live Twitch viewers, while The Crew 2 has 10.

Discord members

Evolve Stage 2
The Crew 2
101.5kDown 0.5%

The Crew 2 currently has 101,493 Discord members; no comparable data is tracked for Evolve Stage 2.

Reddit members

Evolve Stage 2
The Crew 2
22kUp 0.2%

The Crew 2 currently has 21,954 subreddit members; no comparable data is tracked for Evolve Stage 2.

How these estimates are made

Evolve Stage 2

Evolve Stage 2 is estimated to have 30 – 110 players a day. Around 760k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

The Crew 2

The Crew 2 is estimated to have 1k – 5k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.