Head to head
Evolve Stage 2 vs IdleOn
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Browser
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Evolve Stage 2
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~4.8k | Up 0.2% |
| August 2026 | ~4.8k | Up 20% |
| July 2026 | ~4k | — |
IdleOn
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~84.1k | Up 3.4% |
| August 2026 | ~81.3k | Up 0.7% |
| July 2026 | ~80.8k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Evolve Stage 2
- 14
- IdleOn
- 13.6kUp 67%
IdleOn currently has about 972× as many peak concurrent Steam players as Evolve Stage 2 — 13,601 vs 14.
Twitch viewers
- Evolve Stage 2
- 45Up 55%
- IdleOn
- 74Up 111%
IdleOn currently has about 1.6× as many live Twitch viewers as Evolve Stage 2 — 74 vs 45.
Discord members
- Evolve Stage 2
- —
- IdleOn
- 197.9kUp 0.3%
IdleOn currently has 197,921 Discord members; no comparable data is tracked for Evolve Stage 2.
Reddit members
- Evolve Stage 2
- —
- IdleOn
- 56.7kUp 1.2%
IdleOn currently has 56,695 subreddit members; no comparable data is tracked for Evolve Stage 2.
YouTube subscribers
- Evolve Stage 2
- —
- IdleOn
- 102kDown 1.0%
IdleOn currently has 102,000 YouTube subscribers; no comparable data is tracked for Evolve Stage 2.
How these estimates are made
Evolve Stage 2
Evolve Stage 2 is estimated to have 35 – 120 players a day. Around 760k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
IdleOn
IdleOn is estimated to have 34k – 120k players a day. Around 500k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


