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Head to head

Evolve Stage 2 vs EvoWars: New Era

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2016 · 10 years ago
March 2025 · 2 years ago

Daily players

35 – 120
15 – 53

Estimated players

4.8k
43.4k

Available on

  • Windows
  • Windows

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

Evolve Stage 2EvoWars: New Era

Evolve Stage 2

Average monthly estimated players
MonthEstimated playersChange
September 2026~4.8kUp 0.2%
August 2026~4.8kUp 20%
July 2026~4k

EvoWars: New Era

Average monthly estimated players
MonthEstimated playersChange
September 2026~43.4kUp 0.3%
August 2026~43.2kUp 3.9%
July 2026~41.6k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Evolve Stage 2
14
EvoWars: New Era
6Down 14%

Evolve Stage 2 currently has about 2.3× as many peak concurrent Steam players as EvoWars: New Era — 14 vs 6.

Twitch viewers

Evolve Stage 2
45Up 55%
EvoWars: New Era

Evolve Stage 2 currently has 45 live Twitch viewers; no comparable data is tracked for EvoWars: New Era.

Discord members

Evolve Stage 2
EvoWars: New Era
45.9kUp 1.9%

EvoWars: New Era currently has 45,892 Discord members; no comparable data is tracked for Evolve Stage 2.

YouTube subscribers

Evolve Stage 2
EvoWars: New Era
341k

EvoWars: New Era currently has 341,000 YouTube subscribers; no comparable data is tracked for Evolve Stage 2.

How these estimates are made

Evolve Stage 2

Evolve Stage 2 is estimated to have 35 – 120 players a day. Around 760k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

EvoWars: New Era

EvoWars: New Era is estimated to have 15 – 53 players a day. Around 1k – 3k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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