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Head to head

Evolvation vs Modern Combat 5: Blackout

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

February 2017 · 10 years ago
July 2014 · 12 years ago

Daily players

5 – 18
No population data

Estimated players

96Up 0.5%
102.2k

Available on

  • Windows
  • Linux
  • Windows
  • Android
  • iOS
  • Nintendo

Perspectives

—

Developers

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Player activity

Smoothed estimated players over time.

EvolvationModern Combat 5: Blackout

Evolvation

Average monthly estimated players
MonthEstimated playersChange
October 2026~98Up 2.1%
September 2026~96Down 1.0%
August 2026~97Up 1.0%
July 2026~96—

Modern Combat 5: Blackout

Average monthly estimated players
MonthEstimated playersChange
October 2026~102.1kUp 0.2%
September 2026~102kUp 0.3%
August 2026~101.7kUp 0.2%
July 2026~101.5k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Evolvation
20Up 900%
Modern Combat 5: Blackout
1

Evolvation currently has about 20× as many peak concurrent Steam players as Modern Combat 5: Blackout — 20 vs 1.

Twitch viewers

Evolvation
—
Modern Combat 5: Blackout
0

Modern Combat 5: Blackout currently has 0 live Twitch viewers; no comparable data is tracked for Evolvation.

YouTube subscribers

Evolvation
—
Modern Combat 5: Blackout
917kUp 0.1%

Modern Combat 5: Blackout currently has 917,000 YouTube subscribers; no comparable data is tracked for Evolvation.

How these estimates are made

Evolvation

Evolvation is estimated to have 5 – 18 players a day. Around 27k – 69k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Modern Combat 5: Blackout

Modern Combat 5: Blackout is showing no measurable concurrent players on Steam. Around 120k – 310k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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