Head to head
Evolits vs RF Online
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- Windows
Player activity
Smoothed estimated players over time.
Evolits
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~280 | |
| August 2026 | ~280 | |
| July 2026 | ~280 | — |
RF Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~218 | Down 9.9% |
| August 2026 | ~242 | Up 61% |
| July 2026 | ~150 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Reddit members
- Evolits
- 108
- RF Online
- 1.3kUp 2.1%
RF Online currently has about 12× as many subreddit members as Evolits — 1,264 vs 108.
YouTube subscribers
- Evolits
- 2.7kDown 0.4%
- RF Online
- —
Evolits currently has 2,680 YouTube subscribers; no comparable data is tracked for RF Online.
Twitch viewers
- Evolits
- —
- RF Online
- 155Down 93%
RF Online currently has 155 live Twitch viewers; no comparable data is tracked for Evolits.
How these estimates are made
Evolits
Evolits is estimated to have 3 – 1k players a day. Around 3k – 260k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
RF Online
RF Online is estimated to have 44 – 21k players a day. Around 15k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.


