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Head to head

Evolits vs Holdfast: Nations At War

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 2021 · 6 years ago
March 2020 · 7 years ago

Daily players

3 – 1k
2k – 6k

Estimated players

279
39.8kUp 0.4%

Available on

  • Windows
  • Android
  • Windows
  • PlayStation

Developers

—

Publishers

—

Player activity

Smoothed estimated players over time.

EvolitsHoldfast: Nations At War

Evolits

Average monthly estimated players
MonthEstimated playersChange
October 2026~279Down 0.4%
September 2026~280
August 2026~280
July 2026~280—

Holdfast: Nations At War

Average monthly estimated players
MonthEstimated playersChange
October 2026~38.6kUp 0.3%
September 2026~38.5kDown 1.9%
August 2026~39.2kDown 0.6%
July 2026~39.4k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Evolits
108
Holdfast: Nations At War
25.2kUp 0.7%

Holdfast: Nations At War currently has about 234× as many subreddit members as Evolits — 25,248 vs 108.

YouTube subscribers

Evolits
2.7k
Holdfast: Nations At War
28k

Holdfast: Nations At War currently has about 10× as many YouTube subscribers as Evolits — 28,000 vs 2,680.

Steam concurrent players

Evolits
—
Holdfast: Nations At War
479Down 31%

Holdfast: Nations At War currently has 479 peak concurrent Steam players; no comparable data is tracked for Evolits.

Discord members

Evolits
—
Holdfast: Nations At War
109kDown 2.4%

Holdfast: Nations At War currently has 108,967 Discord members; no comparable data is tracked for Evolits.

Twitch viewers

Evolits
—
Holdfast: Nations At War
29Down 44%

Holdfast: Nations At War currently has 29 live Twitch viewers; no comparable data is tracked for Evolits.

How these estimates are made

Evolits

Evolits is estimated to have 3 – 1k players a day. Around 3k – 260k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Holdfast: Nations At War

Holdfast: Nations At War is estimated to have 2k – 6k players a day. Around 500k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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