Head to head
Camelot Unchained vs Evolits
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Android
Developers
Publishers
Player activity
Smoothed estimated players over time.
Camelot Unchained
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~4.9k | Up 0.1% |
| August 2026 | ~4.9k | Up 15% |
| July 2026 | ~4.3k | — |
Evolits
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~280 | |
| August 2026 | ~280 | |
| July 2026 | ~280 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Camelot Unchained
- 0Down 100%
- Evolits
- —
Camelot Unchained currently has 0 peak concurrent Steam players; no comparable data is tracked for Evolits.
Discord members
- Camelot Unchained
- 9.2kDown 0.6%
- Evolits
- —
Camelot Unchained currently has 9,235 Discord members; no comparable data is tracked for Evolits.
Reddit members
- Camelot Unchained
- 9.9kUp 0.2%
- Evolits
- 108
Camelot Unchained currently has about 92× as many subreddit members as Evolits — 9,895 vs 108.
Twitch viewers
- Camelot Unchained
- 0Down 100%
- Evolits
- —
Camelot Unchained currently has 0 live Twitch viewers; no comparable data is tracked for Evolits.
YouTube subscribers
- Camelot Unchained
- 10.4k
- Evolits
- 2.7kDown 0.4%
Camelot Unchained currently has about 3.9× as many YouTube subscribers as Evolits — 10,400 vs 2,680.
How these estimates are made
Camelot Unchained
Camelot Unchained is estimated to have 23 – 79 players a day. Around 12k – 31k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Evolits
Evolits is estimated to have 3 – 1k players a day. Around 3k – 260k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.


