Head to head
EverQuest vs Warface: Clutch
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Windows
- PlayStation
- Xbox
- Nintendo
Categories
Developers
Player activity
Smoothed estimated players over time.
EverQuest
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~8.9k | Down 1.9% |
| August 2026 | ~9.1k | Down 1.1% |
| July 2026 | ~9.2k | — |
Warface: Clutch
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~26.1k | Down 0.2% |
| August 2026 | ~26.1k | Up 11% |
| July 2026 | ~23.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- EverQuest
- 282Down 2.8%
- Warface: Clutch
- 9Down 18%
EverQuest currently has about 31× as many peak concurrent Steam players as Warface: Clutch — 282 vs 9.
Discord members
- EverQuest
- 17.2kUp 0.3%
- Warface: Clutch
- 33.8kDown 1.8%
Warface: Clutch currently has about 2× as many Discord members as EverQuest — 33,832 vs 17,194.
Reddit members
- EverQuest
- 31.7kUp 0.5%
- Warface: Clutch
- —
EverQuest currently has 31,662 subreddit members; no comparable data is tracked for Warface: Clutch.
Twitch viewers
- EverQuest
- 79Up 8.2%
- Warface: Clutch
- 0Down 100%
EverQuest currently has 79 live Twitch viewers, while Warface: Clutch has 0.
YouTube subscribers
- EverQuest
- —
- Warface: Clutch
- 99.7k
Warface: Clutch currently has 99,700 YouTube subscribers; no comparable data is tracked for EverQuest.
How these estimates are made
EverQuest
EverQuest is estimated to have 740 – 3k players a day. Around 66k – 170k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Warface: Clutch
Warface: Clutch is estimated to have 23 – 79 players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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