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Head to head

EVE Vanguard vs Modern Combat 5: Blackout

Side by side

Values shared by both games are highlighted.

Status

TBA
ACTIVE

Released

To be announced
July 2014 · 12 years ago

Daily players

No population data
3 – 9

Estimated players

38.5kUp 1.4%
101.9k

Available on

  • Windows
  • Windows
  • Android
  • iOS
  • Nintendo

Developers

Player activity

Smoothed estimated players over time.

EVE VanguardModern Combat 5: Blackout

EVE Vanguard

Average monthly estimated players
MonthEstimated playersChange
August 2026~37.8kUp 1.0%
July 2026~37.4k

Modern Combat 5: Blackout

Average monthly estimated players
MonthEstimated playersChange
August 2026~101.7kUp 0.2%
July 2026~101.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

EVE Vanguard
51kUp 2.5%
Modern Combat 5: Blackout

EVE Vanguard currently has 50,967 Discord members; no comparable data is tracked for Modern Combat 5: Blackout.

YouTube subscribers

EVE Vanguard
229kUp 2.2%
Modern Combat 5: Blackout
914kUp 0.2%

Modern Combat 5: Blackout currently has about 4× as many YouTube subscribers as EVE Vanguard — 914,000 vs 229,000.

Steam concurrent players

EVE Vanguard
Modern Combat 5: Blackout
1

Modern Combat 5: Blackout currently has 1 peak concurrent Steam players; no comparable data is tracked for EVE Vanguard.

Twitch viewers

EVE Vanguard
Modern Combat 5: Blackout
0

Modern Combat 5: Blackout currently has 0 live Twitch viewers; no comparable data is tracked for EVE Vanguard.

How these estimates are made

EVE Vanguard

EVE Vanguard is estimated to have 70 – 33k players a day. Around 26k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Modern Combat 5: Blackout

Modern Combat 5: Blackout is estimated to have 3 – 9 players a day. Around 120k – 310k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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