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Head to head

Eve Online vs Sailaway III

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

May 2003 · 23 years ago
October 2024 · 2 years ago

Daily players

12k – 44k
93 – 330

Estimated players

67.6kUp 2.7%
112Up 6.1%

Available on

  • Windows
  • macOS
  • Linux
  • Windows
  • macOS

Player activity

Smoothed estimated players over time.

Eve OnlineSailaway III

Eve Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~66.6kUp 0.4%
July 2026~66.4k

Sailaway III

Average monthly estimated players
MonthEstimated playersChange
August 2026~110Up 3.8%
July 2026~106

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Eve Online
5kDown 6.1%
Sailaway III
30Up 11%

Eve Online currently has about 167× as many peak concurrent Steam players as Sailaway III — 4,998 vs 30.

Discord members

Eve Online
50.4kUp 1.6%
Sailaway III

Eve Online currently has 50,377 Discord members; no comparable data is tracked for Sailaway III.

Reddit members

Eve Online
221.7kUp 0.5%
Sailaway III

Eve Online currently has 221,685 subreddit members; no comparable data is tracked for Sailaway III.

Twitch viewers

Eve Online
1.9kDown 13%
Sailaway III
0

Eve Online currently has 1,905 live Twitch viewers, while Sailaway III has 0.

YouTube subscribers

Eve Online
227kUp 1.3%
Sailaway III
765Up 0.7%

Eve Online currently has about 297× as many YouTube subscribers as Sailaway III — 227,000 vs 765.

How these estimates are made

Eve Online

Eve Online is estimated to have 12k – 44k players a day. Around 640k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Sailaway III

Sailaway III is estimated to have 93 – 330 players a day. Around 6k – 16k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.