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Head to head

Eve Online vs Immersys

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

May 2003 · 23 years ago
October 2021 · 5 years ago

Daily players

12k – 42k
2 – 930

Estimated players

67.3kDown 0.4%
511Up 1.1%

Available on

  • Windows
  • macOS
  • Linux
  • Windows

Player activity

Smoothed estimated players over time.

Eve OnlineImmersys

Eve Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~66.6kUp 0.4%
July 2026~66.4k

Immersys

Average monthly estimated players
MonthEstimated playersChange
August 2026~509Down 0.4%
July 2026~511

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Eve Online
4.7kDown 0.4%
Immersys

Eve Online currently has 4,718 peak concurrent Steam players; no comparable data is tracked for Immersys.

Discord members

Eve Online
50.9kUp 2.4%
Immersys
2.1kDown 0.3%

Eve Online currently has about 24× as many Discord members as Immersys — 50,925 vs 2,145.

Reddit members

Eve Online
222.1kUp 0.7%
Immersys

Eve Online currently has 222,133 subreddit members; no comparable data is tracked for Immersys.

Twitch viewers

Eve Online
938Down 71%
Immersys

Eve Online currently has 938 live Twitch viewers; no comparable data is tracked for Immersys.

YouTube subscribers

Eve Online
228kUp 1.8%
Immersys
425Down 0.2%

Eve Online currently has about 536× as many YouTube subscribers as Immersys — 228,000 vs 425.

How these estimates are made

Eve Online

Eve Online is estimated to have 12k – 42k players a day. Around 640k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Immersys

Immersys is estimated to have 2 – 930 players a day. Around 2k – 150k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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