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Head to head

Eve Online vs Heat

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

May 2003 · 23 years ago
January 2019 · 8 years ago

Daily players

14k – 48k
15 – 53

Estimated players

69kDown 1.5%
323Up 0.5%

Available on

  • Windows
  • macOS
  • Linux
  • Windows

Player activity

Smoothed estimated players over time.

Eve OnlineHeat

Eve Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~68.3kUp 2.3%
August 2026~66.8kUp 0.7%
July 2026~66.4k

Heat

Average monthly estimated players
MonthEstimated playersChange
September 2026~322Down 0.3%
August 2026~323Up 18%
July 2026~274

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Eve Online
5.6kUp 17%
Heat
3Down 40%

Eve Online currently has about 1862× as many peak concurrent Steam players as Heat — 5,585 vs 3.

Discord members

Eve Online
51.5kUp 2.5%
Heat

Eve Online currently has 51,470 Discord members; no comparable data is tracked for Heat.

Reddit members

Eve Online
222.8kUp 0.7%
Heat

Eve Online currently has 222,803 subreddit members; no comparable data is tracked for Heat.

Twitch viewers

Eve Online
6.1kUp 353%
Heat
0

Eve Online currently has 6,056 live Twitch viewers, while Heat has 0.

YouTube subscribers

Eve Online
230kUp 1.3%
Heat
270

Eve Online currently has about 852× as many YouTube subscribers as Heat — 230,000 vs 270.

How these estimates are made

Eve Online

Eve Online is estimated to have 14k – 48k players a day. Around 640k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Heat

Heat is estimated to have 15 – 53 players a day. Around 70k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.