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Head to head

Eve Online vs Hash Rush

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

May 2003 · 23 years ago
July 2020 · 6 years ago

Daily players

14k – 48k
3 – 2k

Estimated players

69kDown 1.5%
109

Available on

  • Windows
  • macOS
  • Linux
  • Windows

Player activity

Smoothed estimated players over time.

Eve OnlineHash Rush

Eve Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~68.2kUp 2.1%
August 2026~66.8kUp 0.7%
July 2026~66.4k

Hash Rush

Average monthly estimated players
MonthEstimated playersChange
September 2026~109
August 2026~109Up 0.9%
July 2026~108

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Eve Online
4.2kDown 12%
Hash Rush

Eve Online currently has 4,212 peak concurrent Steam players; no comparable data is tracked for Hash Rush.

Discord members

Eve Online
51.5kUp 2.5%
Hash Rush

Eve Online currently has 51,470 Discord members; no comparable data is tracked for Hash Rush.

Reddit members

Eve Online
222.8kUp 0.6%
Hash Rush
341Up 0.3%

Eve Online currently has about 653× as many subreddit members as Hash Rush — 222,784 vs 341.

Twitch viewers

Eve Online
1.3kDown 5.5%
Hash Rush
0

Eve Online currently has 1,263 live Twitch viewers, while Hash Rush has 0.

YouTube subscribers

Eve Online
230kUp 1.3%
Hash Rush
745

Eve Online currently has about 309× as many YouTube subscribers as Hash Rush — 230,000 vs 745.

How these estimates are made

Eve Online

Eve Online is estimated to have 14k – 48k players a day. Around 640k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Hash Rush

Hash Rush is estimated to have 3 – 2k players a day. Around 3k – 280k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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From the same developers or publishers.