Head to head
Eve: Galaxy Conquest vs Pixel Worlds
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Android
- iOS
- Windows
- macOS
Perspectives
Player activity
Smoothed estimated players over time.
Eve: Galaxy Conquest
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~774 | Up 17% |
| July 2026 | ~664 | — |
Pixel Worlds
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~30.5k | |
| July 2026 | ~30.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Eve: Galaxy Conquest
- 2.9kDown 0.3%
- Pixel Worlds
- 63.8kDown 1.4%
Pixel Worlds currently has about 22× as many Discord members as Eve: Galaxy Conquest — 63,800 vs 2,892.
YouTube subscribers
- Eve: Galaxy Conquest
- 657
- Pixel Worlds
- 138k
Pixel Worlds currently has about 210× as many YouTube subscribers as Eve: Galaxy Conquest — 138,000 vs 657.
Steam concurrent players
- Eve: Galaxy Conquest
- —
- Pixel Worlds
- 281Down 43%
Pixel Worlds currently has 281 peak concurrent Steam players; no comparable data is tracked for Eve: Galaxy Conquest.
Reddit members
- Eve: Galaxy Conquest
- —
- Pixel Worlds
- 4.3kUp 0.7%
Pixel Worlds currently has 4,325 subreddit members; no comparable data is tracked for Eve: Galaxy Conquest.
Twitch viewers
- Eve: Galaxy Conquest
- —
- Pixel Worlds
- 1Down 92%
Pixel Worlds currently has 1 live Twitch viewers; no comparable data is tracked for Eve: Galaxy Conquest.
How these estimates are made
Eve: Galaxy Conquest
Eve: Galaxy Conquest is estimated to have 4 – 2k players a day. Around 3k – 250k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Pixel Worlds
Pixel Worlds is estimated to have 1k – 4k players a day. Around 160k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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