Head to head
Eve: Galaxy Conquest vs Gray Zone Warfare
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Android
- iOS
- Windows
Player activity
Smoothed estimated players over time.
Eve: Galaxy Conquest
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~773 | Down 0.4% |
| September 2026 | ~776 | Up 0.3% |
| August 2026 | ~774 | Up 17% |
| July 2026 | ~664 | — |
Gray Zone Warfare
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~217.8k | |
| September 2026 | ~217.8k | Down 0.4% |
| August 2026 | ~218.7k | Down 0.2% |
| July 2026 | ~219.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Eve: Galaxy Conquest
- 2.8kDown 0.8%
- Gray Zone Warfare
- 151.9kDown 0.4%
Gray Zone Warfare currently has about 53× as many Discord members as Eve: Galaxy Conquest — 151,892 vs 2,842.
YouTube subscribers
- Eve: Galaxy Conquest
- 658Down 0.2%
- Gray Zone Warfare
- 1.6m
Gray Zone Warfare currently has about 2447× as many YouTube subscribers as Eve: Galaxy Conquest — 1,610,000 vs 658.
Steam concurrent players
- Eve: Galaxy Conquest
- —
- Gray Zone Warfare
- 2.2kUp 20%
Gray Zone Warfare currently has 2,236 peak concurrent Steam players; no comparable data is tracked for Eve: Galaxy Conquest.
Twitch viewers
- Eve: Galaxy Conquest
- —
- Gray Zone Warfare
- 212Up 71%
Gray Zone Warfare currently has 212 live Twitch viewers; no comparable data is tracked for Eve: Galaxy Conquest.
How these estimates are made
Eve: Galaxy Conquest
Eve: Galaxy Conquest is estimated to have 4 – 2k players a day. Around 3k – 250k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Gray Zone Warfare
Gray Zone Warfare is estimated to have 7k – 25k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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