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Head to head

Eve: Echoes vs The Cycle: Frontier

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2020 · 6 years ago
June 2022 · 4 years ago

Daily players

48 – 22k
3 – 9

Estimated players

9.3k
36.5kDown 1.7%

Available on

  • Android
  • iOS
  • Windows

Player activity

Smoothed estimated players over time.

Eve: EchoesThe Cycle: Frontier

Eve: Echoes

Average monthly estimated players
MonthEstimated playersChange
August 2026~9.3k
July 2026~9.3k

The Cycle: Frontier

Average monthly estimated players
MonthEstimated playersChange
August 2026~37.2kUp 0.7%
July 2026~37k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Eve: Echoes
24.3k
The Cycle: Frontier
17.7k

Eve: Echoes currently has about 1.4× as many subreddit members as The Cycle: Frontier — 24,293 vs 17,669.

Twitch viewers

Eve: Echoes
0
The Cycle: Frontier
310Up 10233%

Eve: Echoes currently has 0 live Twitch viewers, while The Cycle: Frontier has 310.

YouTube subscribers

Eve: Echoes
66.9kDown 0.1%
The Cycle: Frontier
17.3k

Eve: Echoes currently has about 3.9× as many YouTube subscribers as The Cycle: Frontier — 66,900 vs 17,300.

Steam concurrent players

Eve: Echoes
The Cycle: Frontier
1

The Cycle: Frontier currently has 1 peak concurrent Steam players; no comparable data is tracked for Eve: Echoes.

Discord members

Eve: Echoes
The Cycle: Frontier
107.2k

The Cycle: Frontier currently has 107,186 Discord members; no comparable data is tracked for Eve: Echoes.

How these estimates are made

Eve: Echoes

Eve: Echoes is estimated to have 48 – 22k players a day. Around 20k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

The Cycle: Frontier

The Cycle: Frontier is estimated to have 3 – 9 players a day. Around 720k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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