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Evaverse vs World of Speed

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Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2021 · 5 years ago
August 2017 · 9 years ago

Daily players

No population data
No population data

Estimated players

213Up 0.2%
61Up 5.9%

Available on

  • Windows
  • macOS
  • Windows

Player activity

Smoothed estimated players over time.

EvaverseWorld of Speed

Evaverse

Average monthly estimated players
MonthEstimated playersChange
September 2026~208Up 22%
August 2026~170Up 56%
July 2026~109

World of Speed

Average monthly estimated players
MonthEstimated playersChange
September 2026~58Up 1.8%
August 2026~57
July 2026~57

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Evaverse
0
World of Speed

Evaverse currently has 0 peak concurrent Steam players; no comparable data is tracked for World of Speed.

Discord members

Evaverse
436Up 156%
World of Speed

Evaverse currently has 436 Discord members; no comparable data is tracked for World of Speed.

Reddit members

Evaverse
416
World of Speed
56

Evaverse currently has about 7.4× as many subreddit members as World of Speed — 416 vs 56.

YouTube subscribers

Evaverse
162Up 0.6%
World of Speed

Evaverse currently has 162 YouTube subscribers; no comparable data is tracked for World of Speed.

Twitch viewers

Evaverse
World of Speed
0

World of Speed currently has 0 live Twitch viewers; no comparable data is tracked for Evaverse.

How these estimates are made

Evaverse

Evaverse is showing no measurable concurrent players on Steam. Around 5k – 12k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

World of Speed

World of Speed is showing no measurable concurrent players on Steam. Around 16k – 41k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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