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Head to head

Evaverse vs WolfQuest

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2021 · 5 years ago
March 2016 · 10 years ago

Daily players

No population data
13 – 44

Estimated players

213Up 0.2%
12.9kUp 0.1%

Available on

  • Windows
  • macOS
  • Windows
  • macOS

Player activity

Smoothed estimated players over time.

EvaverseWolfQuest

Evaverse

Average monthly estimated players
MonthEstimated playersChange
September 2026~208Up 22%
August 2026~170Up 56%
July 2026~109

WolfQuest

Average monthly estimated players
MonthEstimated playersChange
September 2026~12.9kUp 0.9%
August 2026~12.8kUp 5.5%
July 2026~12.1k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Evaverse
0
WolfQuest
2Down 50%

Evaverse currently has 0 peak concurrent Steam players, while WolfQuest has 2.

Discord members

Evaverse
436Up 156%
WolfQuest
8.3kUp 4.9%

WolfQuest currently has about 19× as many Discord members as Evaverse — 8,276 vs 436.

Reddit members

Evaverse
416
WolfQuest
15.7kUp 2.4%

WolfQuest currently has about 38× as many subreddit members as Evaverse — 15,669 vs 416.

YouTube subscribers

Evaverse
162Up 0.6%
WolfQuest
93.4kUp 0.4%

WolfQuest currently has about 577× as many YouTube subscribers as Evaverse — 93,400 vs 162.

Twitch viewers

Evaverse
WolfQuest
0Down 100%

WolfQuest currently has 0 live Twitch viewers; no comparable data is tracked for Evaverse.

How these estimates are made

Evaverse

Evaverse is showing no measurable concurrent players on Steam. Around 5k – 12k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

WolfQuest

WolfQuest is estimated to have 13 – 44 players a day. Around 44k – 110k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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