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Head to head

Evaverse vs Palia

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2021 · 5 years ago
December 2023 · 3 years ago

Daily players

No population data
16k – 57k

Estimated players

210Down 1.0%
153.5kDown 1.4%

Available on

  • Windows
  • macOS
  • Windows
  • Nintendo
  • PlayStation

Player activity

Smoothed estimated players over time.

EvaversePalia

Evaverse

Average monthly estimated players
MonthEstimated playersChange
September 2026~210Up 24%
August 2026~170Up 56%
July 2026~109

Palia

Average monthly estimated players
MonthEstimated playersChange
September 2026~163.5kUp 0.9%
August 2026~162.1kDown 0.7%
July 2026~163.2k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Evaverse
0
Palia
5.9kUp 10%

Evaverse currently has 0 peak concurrent Steam players, while Palia has 5,885.

Discord members

Evaverse
425Up 167%
Palia
466.8kUp 0.2%

Palia currently has about 1098× as many Discord members as Evaverse — 466,758 vs 425.

Reddit members

Evaverse
416
Palia
170.4kUp 1.1%

Palia currently has about 410× as many subreddit members as Evaverse — 170,431 vs 416.

YouTube subscribers

Evaverse
162
Palia
64.1kUp 1.6%

Palia currently has about 396× as many YouTube subscribers as Evaverse — 64,100 vs 162.

Twitch viewers

Evaverse
Palia
1.2kDown 5.3%

Palia currently has 1,227 live Twitch viewers; no comparable data is tracked for Evaverse.

How these estimates are made

Evaverse

Evaverse is showing no measurable concurrent players on Steam. Around 5k – 12k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Palia

Palia is estimated to have 16k – 57k players a day. Around 710k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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