Head to head
Evaverse vs iRacing
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Windows
Player activity
Smoothed estimated players over time.
Evaverse
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~205 | Down 1.9% |
| September 2026 | ~209 | Up 23% |
| August 2026 | ~170 | Up 56% |
| July 2026 | ~109 | — |
iRacing
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~55.4k | Up 0.4% |
| September 2026 | ~55.2k | Up 1.1% |
| August 2026 | ~54.6k | |
| July 2026 | ~54.6k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Evaverse
- 0
- iRacing
- 855Down 3.0%
Evaverse currently has 0 peak concurrent Steam players, while iRacing has 855.
Discord members
- Evaverse
- 433Up 0.2%
- iRacing
- —
Evaverse currently has 433 Discord members; no comparable data is tracked for iRacing.
Reddit members
- Evaverse
- 416
- iRacing
- 247.4kUp 0.6%
iRacing currently has about 595× as many subreddit members as Evaverse — 247,435 vs 416.
YouTube subscribers
- Evaverse
- 162
- iRacing
- 289kUp 0.3%
iRacing currently has about 1784× as many YouTube subscribers as Evaverse — 289,000 vs 162.
Twitch viewers
- Evaverse
- —
- iRacing
- 2.5kUp 1.5%
iRacing currently has 2,532 live Twitch viewers; no comparable data is tracked for Evaverse.
How these estimates are made
Evaverse
Evaverse is showing no measurable concurrent players on Steam. Around 5k – 12k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
iRacing
iRacing is estimated to have 2k – 7k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


