Skip to content

Head to head

Evaverse vs iRacing

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2021 · 5 years ago
August 2008 · 18 years ago

Daily players

No population data
2k – 7k

Estimated players

157Down 26%
55.4k

Available on

  • Windows
  • macOS
  • Windows

Player activity

Smoothed estimated players over time.

EvaverseiRacing

Evaverse

Average monthly estimated players
MonthEstimated playersChange
October 2026~205Down 1.9%
September 2026~209Up 23%
August 2026~170Up 56%
July 2026~109—

iRacing

Average monthly estimated players
MonthEstimated playersChange
October 2026~55.4kUp 0.4%
September 2026~55.2kUp 1.1%
August 2026~54.6k
July 2026~54.6k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Evaverse
0
iRacing
855Down 3.0%

Evaverse currently has 0 peak concurrent Steam players, while iRacing has 855.

Discord members

Evaverse
433Up 0.2%
iRacing
—

Evaverse currently has 433 Discord members; no comparable data is tracked for iRacing.

Reddit members

Evaverse
416
iRacing
247.4kUp 0.6%

iRacing currently has about 595× as many subreddit members as Evaverse — 247,435 vs 416.

YouTube subscribers

Evaverse
162
iRacing
289kUp 0.3%

iRacing currently has about 1784× as many YouTube subscribers as Evaverse — 289,000 vs 162.

Twitch viewers

Evaverse
—
iRacing
2.5kUp 1.5%

iRacing currently has 2,532 live Twitch viewers; no comparable data is tracked for Evaverse.

How these estimates are made

Evaverse

Evaverse is showing no measurable concurrent players on Steam. Around 5k – 12k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

iRacing

iRacing is estimated to have 2k – 7k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Compare two other games