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Head to head

Evaverse vs Gladiabots

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2021 · 5 years ago
May 2019 · 7 years ago

Daily players

No population data
30 – 110

Estimated players

210Down 1.2%
312Down 11%

Available on

  • Windows
  • macOS
  • Windows
  • Linux
  • Android
  • iOS
  • macOS

Perspectives

Player activity

Smoothed estimated players over time.

EvaverseGladiabots

Evaverse

Average monthly estimated players
MonthEstimated playersChange
September 2026~210Up 24%
August 2026~170Up 56%
July 2026~109

Gladiabots

Average monthly estimated players
MonthEstimated playersChange
September 2026~315Up 2.9%
August 2026~306
July 2026~306

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Evaverse
0
Gladiabots
7Up 75%

Evaverse currently has 0 peak concurrent Steam players, while Gladiabots has 7.

Discord members

Evaverse
425Up 167%
Gladiabots

Evaverse currently has 425 Discord members; no comparable data is tracked for Gladiabots.

Reddit members

Evaverse
416
Gladiabots
1.3kUp 0.3%

Gladiabots currently has about 3.1× as many subreddit members as Evaverse — 1,283 vs 416.

YouTube subscribers

Evaverse
162
Gladiabots
818Up 0.2%

Gladiabots currently has about 5× as many YouTube subscribers as Evaverse — 818 vs 162.

Twitch viewers

Evaverse
Gladiabots
0

Gladiabots currently has 0 live Twitch viewers; no comparable data is tracked for Evaverse.

How these estimates are made

Evaverse

Evaverse is showing no measurable concurrent players on Steam. Around 5k – 12k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Gladiabots

Gladiabots is estimated to have 30 – 110 players a day. Around 26k – 67k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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