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Head to head

Eternal Zone Online vs Super Animal Royale

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2006 · 20 years ago
June 2021 · 5 years ago

Daily players

No population data
2k – 7k

Estimated players

38.5kUp 1.9%

Available on

  • Android
  • iOS
  • Windows
  • PlayStation
  • Xbox
  • Nintendo
  • macOS

Perspectives

Player activity

Smoothed estimated players over time.

Eternal Zone OnlineSuper Animal Royale

Eternal Zone Online

Average monthly estimated players
MonthEstimated playersChange
August 2026
July 2026

Super Animal Royale

Average monthly estimated players
MonthEstimated playersChange
August 2026~39kUp 0.2%
July 2026~39k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Eternal Zone Online
Super Animal Royale
787Up 13%

Super Animal Royale currently has 787 peak concurrent Steam players; no comparable data is tracked for Eternal Zone Online.

Discord members

Eternal Zone Online
Super Animal Royale
115.4kUp 0.3%

Super Animal Royale currently has 115,387 Discord members; no comparable data is tracked for Eternal Zone Online.

Reddit members

Eternal Zone Online
Super Animal Royale
9.4kUp 1.2%

Super Animal Royale currently has 9,386 subreddit members; no comparable data is tracked for Eternal Zone Online.

Twitch viewers

Eternal Zone Online
Super Animal Royale
133Up 34%

Super Animal Royale currently has 133 live Twitch viewers; no comparable data is tracked for Eternal Zone Online.

YouTube subscribers

Eternal Zone Online
Super Animal Royale
31.5kUp 1.0%

Super Animal Royale currently has 31,500 YouTube subscribers; no comparable data is tracked for Eternal Zone Online.

How these estimates are made

Eternal Zone Online

Not enough data collected to estimate this game yet.

Super Animal Royale

Super Animal Royale is estimated to have 2k – 7k players a day. Around 710k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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