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Head to head

Eternal Tombs vs The Cycle

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2024 · 2 years ago
September 2019 · 7 years ago

Daily players

4 – 2k
10 – 35

Estimated players

832Up 0.2%
6.9k

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

Eternal TombsThe Cycle

Eternal Tombs

Average monthly estimated players
MonthEstimated playersChange
November 2026~832Up 9.3%
October 2026~761Up 2.7%
September 2026~741Up 0.3%
August 2026~739Down 0.5%
July 2026~743—

The Cycle

Average monthly estimated players
MonthEstimated playersChange
November 2026~6.9k
October 2026~6.9k
September 2026~6.9k
August 2026~6.9k
July 2026~6.9k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Eternal Tombs
2.2kUp 4.7%
The Cycle
—

Eternal Tombs currently has 2,233 Discord members; no comparable data is tracked for The Cycle.

Reddit members

Eternal Tombs
146Up 3.5%
The Cycle
6.1k

The Cycle currently has about 41× as many subreddit members as Eternal Tombs — 6,051 vs 146.

Twitch viewers

Eternal Tombs
0
The Cycle
0

Eternal Tombs currently has 0 live Twitch viewers, while The Cycle has 0.

Steam concurrent players

Eternal Tombs
—
The Cycle
5Up 400%

The Cycle currently has 5 peak concurrent Steam players; no comparable data is tracked for Eternal Tombs.

YouTube subscribers

Eternal Tombs
—
The Cycle
17.3k

The Cycle currently has 17,300 YouTube subscribers; no comparable data is tracked for Eternal Tombs.

How these estimates are made

Eternal Tombs

Eternal Tombs is estimated to have 4 – 2k players a day. Around 3k – 330k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

The Cycle

The Cycle is estimated to have 10 – 35 players a day. Around 720k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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