Head to head
Eternal Quest vs Temtem
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- PlayStation
- Xbox
- Nintendo
Player activity
Smoothed estimated players over time.
Eternal Quest
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~563 | Down 0.9% |
| September 2026 | ~568 | Down 1.0% |
| August 2026 | ~574 | Down 1.7% |
| July 2026 | ~584 | — |
Temtem
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~34.1k | Down 0.9% |
| September 2026 | ~34.4k | Up 0.1% |
| August 2026 | ~34.3k | Down 1.0% |
| July 2026 | ~34.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Eternal Quest
- 2.2kDown 0.5%
- Temtem
- 75.6kDown 0.8%
Temtem currently has about 34× as many Discord members as Eternal Quest — 75,589 vs 2,211.
Twitch viewers
- Eternal Quest
- 0
- Temtem
- 0Down 100%
Eternal Quest currently has 0 live Twitch viewers, while Temtem has 0.
YouTube subscribers
- Eternal Quest
- 523Down 0.4%
- Temtem
- 6.6kUp 0.2%
Temtem currently has about 13× as many YouTube subscribers as Eternal Quest — 6,590 vs 523.
Steam concurrent players
- Eternal Quest
- —
- Temtem
- 63Down 33%
Temtem currently has 63 peak concurrent Steam players; no comparable data is tracked for Eternal Quest.
Reddit members
- Eternal Quest
- —
- Temtem
- 53.3k
Temtem currently has 53,340 subreddit members; no comparable data is tracked for Eternal Quest.
How these estimates are made
Eternal Quest
Eternal Quest is showing no measurable concurrent players on Steam. Around 6k – 14k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Temtem
Temtem is estimated to have 220 – 770 players a day. Around 640k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


