Head to head
Eternal Paradox vs IdleOn
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Android
- iOS
- Browser
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Eternal Paradox
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~23.6k | Up 0.3% |
| July 2026 | ~23.5k | — |
IdleOn
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~81.4k | Up 0.8% |
| July 2026 | ~80.8k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Eternal Paradox
- 102.6k
- IdleOn
- 197kUp 0.1%
IdleOn currently has about 1.9× as many Discord members as Eternal Paradox — 197,031 vs 102,562.
Steam concurrent players
- Eternal Paradox
- —
- IdleOn
- 8.1kDown 6.3%
IdleOn currently has 8,069 peak concurrent Steam players; no comparable data is tracked for Eternal Paradox.
Reddit members
- Eternal Paradox
- —
- IdleOn
- 55.8kUp 0.2%
IdleOn currently has 55,793 subreddit members; no comparable data is tracked for Eternal Paradox.
Twitch viewers
- Eternal Paradox
- —
- IdleOn
- 62Down 72%
IdleOn currently has 62 live Twitch viewers; no comparable data is tracked for Eternal Paradox.
YouTube subscribers
- Eternal Paradox
- —
- IdleOn
- 103k
IdleOn currently has 103,000 YouTube subscribers; no comparable data is tracked for Eternal Paradox.
How these estimates are made
Eternal Paradox
Eternal Paradox is estimated to have 56 – 26k players a day. Around 20k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
IdleOn
IdleOn is estimated to have 20k – 71k players a day. Around 500k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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