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Head to head

Eternal Paradox vs IdleOn

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2023 · 3 years ago
October 2020 · 6 years ago

Daily players

56 – 26k
20k – 71k

Estimated players

23.4kDown 0.3%
79.6kDown 2.4%

Available on

  • Android
  • iOS
  • Browser
  • Windows
  • Android
  • iOS

Perspectives

Publishers

Player activity

Smoothed estimated players over time.

Eternal ParadoxIdleOn

Eternal Paradox

Average monthly estimated players
MonthEstimated playersChange
August 2026~23.6kUp 0.3%
July 2026~23.5k

IdleOn

Average monthly estimated players
MonthEstimated playersChange
August 2026~81.4kUp 0.8%
July 2026~80.8k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Eternal Paradox
102.6k
IdleOn
197kUp 0.1%

IdleOn currently has about 1.9× as many Discord members as Eternal Paradox — 197,031 vs 102,562.

Steam concurrent players

Eternal Paradox
IdleOn
8.1kDown 6.3%

IdleOn currently has 8,069 peak concurrent Steam players; no comparable data is tracked for Eternal Paradox.

Reddit members

Eternal Paradox
IdleOn
55.8kUp 0.2%

IdleOn currently has 55,793 subreddit members; no comparable data is tracked for Eternal Paradox.

Twitch viewers

Eternal Paradox
IdleOn
62Down 72%

IdleOn currently has 62 live Twitch viewers; no comparable data is tracked for Eternal Paradox.

YouTube subscribers

Eternal Paradox
IdleOn
103k

IdleOn currently has 103,000 YouTube subscribers; no comparable data is tracked for Eternal Paradox.

How these estimates are made

Eternal Paradox

Eternal Paradox is estimated to have 56 – 26k players a day. Around 20k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

IdleOn

IdleOn is estimated to have 20k – 71k players a day. Around 500k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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