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Head to head

Eternal Magic vs Mini World

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2020 · 7 years ago
November 2017 · 9 years ago

Daily players

No population data
100 – 350

Estimated players

68
52.5k

Available on

  • Windows
  • Windows
  • Android
  • iOS

Developers

—
—

Publishers

—
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Player activity

Smoothed estimated players over time.

Eternal MagicMini World

Eternal Magic

Average monthly estimated players
MonthEstimated playersChange
November 2026~68
October 2026~68Down 1.4%
September 2026~69
August 2026~69Up 21%
July 2026~57—

Mini World

Average monthly estimated players
MonthEstimated playersChange
November 2026~52.5k
October 2026~52.5k
September 2026~52.5k
August 2026~52.5k
July 2026~52.5k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Eternal Magic
0
Mini World
24Down 50%

Eternal Magic currently has 0 peak concurrent Steam players, while Mini World has 24.

Reddit members

Eternal Magic
—
Mini World
158Up 3.3%

Mini World currently has 158 subreddit members; no comparable data is tracked for Eternal Magic.

Twitch viewers

Eternal Magic
—
Mini World
0Down 100%

Mini World currently has 0 live Twitch viewers; no comparable data is tracked for Eternal Magic.

YouTube subscribers

Eternal Magic
—
Mini World
516k

Mini World currently has 516,000 YouTube subscribers; no comparable data is tracked for Eternal Magic.

How these estimates are made

Eternal Magic

Eternal Magic is showing no measurable concurrent players on Steam. Around 20k – 52k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Mini World

Mini World is estimated to have 100 – 350 players a day. Around 100k – 260k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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