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Esylium MMORPG vs Pixel Worlds

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
June 2017 · 9 years ago

Daily players

No population data
1k – 5k

Estimated players

17Up 3.6%
30.2kDown 4.0%

Available on

  • Windows
  • macOS

Platforms

Perspectives

Player activity

Smoothed estimated players over time.

Esylium MMORPGPixel Worlds

Esylium MMORPG

Average monthly estimated players
MonthEstimated playersChange
August 2026~17
July 2026~17

Pixel Worlds

Average monthly estimated players
MonthEstimated playersChange
August 2026~30.9kUp 1.1%
July 2026~30.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Esylium MMORPG
74Up 1.4%
Pixel Worlds
64.1kDown 0.4%

Pixel Worlds currently has about 866× as many Discord members as Esylium MMORPG — 64,078 vs 74.

Steam concurrent players

Esylium MMORPG
Pixel Worlds
458Down 11%

Pixel Worlds currently has 458 peak concurrent Steam players; no comparable data is tracked for Esylium MMORPG.

Reddit members

Esylium MMORPG
Pixel Worlds
4.3kUp 0.2%

Pixel Worlds currently has 4,319 subreddit members; no comparable data is tracked for Esylium MMORPG.

Twitch viewers

Esylium MMORPG
Pixel Worlds
2Down 87%

Pixel Worlds currently has 2 live Twitch viewers; no comparable data is tracked for Esylium MMORPG.

YouTube subscribers

Esylium MMORPG
Pixel Worlds
138k

Pixel Worlds currently has 138,000 YouTube subscribers; no comparable data is tracked for Esylium MMORPG.

How these estimates are made

Esylium MMORPG

Esylium MMORPG is estimated to have 0 – 60 players a day. Around 160 – 21k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Pixel Worlds

Pixel Worlds is estimated to have 1k – 5k players a day. Around 160k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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