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Head to head

EpicDuel vs The Seven Deadly Sins: Origin

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2010 · 16 years ago
March 2026 · 6 months ago

Daily players

No population data
7k – 25k

Estimated players

—
40.1kDown 1.2%

Available on

  • Browser
  • Windows
  • macOS
  • Linux
  • Windows
  • Android
  • iOS
  • PlayStation

Player activity

Smoothed estimated players over time.

EpicDuelThe Seven Deadly Sins: Origin

EpicDuel

Average monthly estimated players
MonthEstimated playersChange
September 2026——
August 2026——
July 2026——

The Seven Deadly Sins: Origin

Average monthly estimated players
MonthEstimated playersChange
September 2026~41.1kDown 0.7%
August 2026~41.3kUp 18%
July 2026~35k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

EpicDuel
0
The Seven Deadly Sins: Origin
137Down 82%

EpicDuel currently has 0 live Twitch viewers, while The Seven Deadly Sins: Origin has 137.

Steam concurrent players

EpicDuel
—
The Seven Deadly Sins: Origin
1.7kDown 72%

The Seven Deadly Sins: Origin currently has 1,749 peak concurrent Steam players; no comparable data is tracked for EpicDuel.

Discord members

EpicDuel
—
The Seven Deadly Sins: Origin
115.3kDown 1.2%

The Seven Deadly Sins: Origin currently has 115,301 Discord members; no comparable data is tracked for EpicDuel.

Reddit members

EpicDuel
—
The Seven Deadly Sins: Origin
15.4kUp 2.3%

The Seven Deadly Sins: Origin currently has 15,376 subreddit members; no comparable data is tracked for EpicDuel.

YouTube subscribers

EpicDuel
—
The Seven Deadly Sins: Origin
33.5kUp 0.9%

The Seven Deadly Sins: Origin currently has 33,500 YouTube subscribers; no comparable data is tracked for EpicDuel.

How these estimates are made

EpicDuel

Not enough data collected to estimate this game yet.

The Seven Deadly Sins: Origin

The Seven Deadly Sins: Origin is estimated to have 7k – 25k players a day. Around 300k – 760k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.