Head to head
Epic Snails vs Sea of Thieves
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Windows
- PlayStation
- Xbox
Player activity
Smoothed estimated players over time.
Epic Snails
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~33 | |
| August 2026 | ~33 | Up 18% |
| July 2026 | ~28 | — |
Sea of Thieves
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~300k | Up 0.1% |
| August 2026 | ~299.6k | Down 0.4% |
| July 2026 | ~300.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Epic Snails
- 1
- Sea of Thieves
- 4.5kDown 25%
Sea of Thieves currently has about 4530× as many peak concurrent Steam players as Epic Snails — 4,530 vs 1.
Discord members
- Epic Snails
- —
- Sea of Thieves
- 443.9k
Sea of Thieves currently has 443,901 Discord members; no comparable data is tracked for Epic Snails.
Reddit members
- Epic Snails
- —
- Sea of Thieves
- 613.6kUp 0.2%
Sea of Thieves currently has 613,614 subreddit members; no comparable data is tracked for Epic Snails.
Twitch viewers
- Epic Snails
- —
- Sea of Thieves
- 1.1kDown 80%
Sea of Thieves currently has 1,062 live Twitch viewers; no comparable data is tracked for Epic Snails.
YouTube subscribers
- Epic Snails
- —
- Sea of Thieves
- 675kDown 0.1%
Sea of Thieves currently has 675,000 YouTube subscribers; no comparable data is tracked for Epic Snails.
How these estimates are made
Epic Snails
Epic Snails is estimated to have 3 – 9 players a day. Around 11k – 28k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Sea of Thieves
Sea of Thieves is estimated to have 11k – 40k players a day. Around 4m – 11m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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