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Head to head

Engine Evolution 2022 vs Highrise

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2022 · 4 years ago
October 2025 · 11 months ago

Daily players

5 – 18
480 – 2k

Estimated players

1.6kDown 1.1%
37.8kDown 1.3%

Available on

  • Windows
  • Windows
  • macOS

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

Engine Evolution 2022Highrise

Engine Evolution 2022

Average monthly estimated players
MonthEstimated playersChange
September 2026~1.5kUp 2.7%
August 2026~1.5kDown 0.2%
July 2026~1.5k

Highrise

Average monthly estimated players
MonthEstimated playersChange
September 2026~38k
August 2026~37.9k
July 2026~38k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Engine Evolution 2022
0Down 100%
Highrise
176Down 51%

Engine Evolution 2022 currently has 0 peak concurrent Steam players, while Highrise has 176.

Discord members

Engine Evolution 2022
6.3kDown 0.3%
Highrise
173.7k

Highrise currently has about 28× as many Discord members as Engine Evolution 2022 — 173,690 vs 6,290.

Twitch viewers

Engine Evolution 2022
0
Highrise

Engine Evolution 2022 currently has 0 live Twitch viewers; no comparable data is tracked for Highrise.

YouTube subscribers

Engine Evolution 2022
Highrise
16.6kUp 1.2%

Highrise currently has 16,600 YouTube subscribers; no comparable data is tracked for Engine Evolution 2022.

How these estimates are made

Engine Evolution 2022

Engine Evolution 2022 is estimated to have 5 – 18 players a day. Around 29k – 74k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Highrise

Highrise is estimated to have 480 – 2k players a day. Around 13k – 32k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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