Head to head
Endless World vs The Cycle: Frontier
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Windows
Player activity
Smoothed estimated players over time.
Endless World
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~445 | |
| August 2026 | ~445 | |
| July 2026 | ~445 | — |
The Cycle: Frontier
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~36.7k | Down 0.7% |
| August 2026 | ~37k | |
| July 2026 | ~37k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Endless World
- 0Down 100%
- The Cycle: Frontier
- 2Up 100%
Endless World currently has 0 peak concurrent Steam players, while The Cycle: Frontier has 2.
Reddit members
- Endless World
- 154
- The Cycle: Frontier
- 17.7k
The Cycle: Frontier currently has about 115× as many subreddit members as Endless World — 17,677 vs 154.
YouTube subscribers
- Endless World
- 61
- The Cycle: Frontier
- 17.3k
The Cycle: Frontier currently has about 284× as many YouTube subscribers as Endless World — 17,300 vs 61.
Discord members
- Endless World
- —
- The Cycle: Frontier
- 106.3kDown 0.6%
The Cycle: Frontier currently has 106,272 Discord members; no comparable data is tracked for Endless World.
Twitch viewers
- Endless World
- —
- The Cycle: Frontier
- 77Down 93%
The Cycle: Frontier currently has 77 live Twitch viewers; no comparable data is tracked for Endless World.
How these estimates are made
Endless World
Endless World is estimated to have 5 – 18 players a day. Around 96k – 240k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
The Cycle: Frontier
The Cycle: Frontier is estimated to have 5 – 18 players a day. Around 720k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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