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Head to head

Enarian Online vs Fellowship

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2026 · 2 months ago
October 2025 · 11 months ago

Daily players

No population data
2k – 5k

Estimated players

7Down 27%
46.9kUp 6.5%

Available on

  • Windows
  • Windows

Developers

Player activity

Smoothed estimated players over time.

Enarian OnlineFellowship

Enarian Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~7Down 22%
August 2026~9Down 10%
July 2026~10

Fellowship

Average monthly estimated players
MonthEstimated playersChange
September 2026~44.2kUp 4.4%
August 2026~42.3kDown 2.7%
July 2026~43.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Enarian Online
0Down 100%
Fellowship
434Down 62%

Enarian Online currently has 0 peak concurrent Steam players, while Fellowship has 434.

YouTube subscribers

Enarian Online
24
Fellowship
21.4kDown 0.5%

Fellowship currently has about 892× as many YouTube subscribers as Enarian Online — 21,400 vs 24.

Discord members

Enarian Online
Fellowship
108.1kDown 1.8%

Fellowship currently has 108,126 Discord members; no comparable data is tracked for Enarian Online.

Twitch viewers

Enarian Online
Fellowship
51Down 63%

Fellowship currently has 51 live Twitch viewers; no comparable data is tracked for Enarian Online.

How these estimates are made

Enarian Online

Enarian Online is showing no measurable concurrent players on Steam. Around 2k – 5k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Fellowship

Fellowship is estimated to have 2k – 5k players a day. Around 320k – 820k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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