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Head to head

Emoj.io vs SpiritVale

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2016 · 10 years ago
July 2026 · 2 months ago

Daily players

No population data
14k – 49k

Estimated players

46
27.1kDown 6.4%

Available on

  • Windows
  • macOS
  • Linux
  • Windows

Perspectives

Developers

Player activity

Smoothed estimated players over time.

Emoj.ioSpiritVale

Emoj.io

Average monthly estimated players
MonthEstimated playersChange
September 2026~46
August 2026~46Up 18%
July 2026~39

SpiritVale

Average monthly estimated players
MonthEstimated playersChange
September 2026~28.8kDown 6.2%
August 2026~30.7kUp 24%
July 2026~24.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Emoj.io
0
SpiritVale
5.5kDown 59%

Emoj.io currently has 0 peak concurrent Steam players, while SpiritVale has 5,510.

Discord members

Emoj.io
SpiritVale
66.5kDown 1.1%

SpiritVale currently has 66,550 Discord members; no comparable data is tracked for Emoj.io.

Reddit members

Emoj.io
SpiritVale
3.5kUp 4.6%

SpiritVale currently has 3,497 subreddit members; no comparable data is tracked for Emoj.io.

Twitch viewers

Emoj.io
SpiritVale
69Down 57%

SpiritVale currently has 69 live Twitch viewers; no comparable data is tracked for Emoj.io.

YouTube subscribers

Emoj.io
SpiritVale
5kUp 4.4%

SpiritVale currently has 4,990 YouTube subscribers; no comparable data is tracked for Emoj.io.

How these estimates are made

Emoj.io

Emoj.io is showing no measurable concurrent players on Steam. Around 14k – 37k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

SpiritVale

SpiritVale is estimated to have 14k – 49k players a day. Around 120k – 300k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Compare two other games