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Head to head

Ember Sword vs VRChat

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2024 · 2 years ago
February 2017 · 10 years ago

Daily players

30 – 14k
140k – 500k

Estimated players

14.3kUp 1.1%
218.1kDown 1.9%

Available on

  • Browser
  • Windows
  • macOS
  • Windows
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

Ember SwordVRChat

Ember Sword

Average monthly estimated players
MonthEstimated playersChange
September 2026~14.2kUp 0.5%
August 2026~14.2kUp 17%
July 2026~12.1k

VRChat

Average monthly estimated players
MonthEstimated playersChange
September 2026~218.6kDown 0.2%
August 2026~219.1kUp 0.5%
July 2026~218k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Ember Sword
57.2kDown 0.9%
VRChat
415.9kUp 1.2%

VRChat currently has about 7.3× as many Discord members as Ember Sword — 415,901 vs 57,228.

YouTube subscribers

Ember Sword
12.5kDown 0.8%
VRChat
129kUp 1.6%

VRChat currently has about 10× as many YouTube subscribers as Ember Sword — 129,000 vs 12,500.

Steam concurrent players

Ember Sword
VRChat
57.6kUp 7.8%

VRChat currently has 57,615 peak concurrent Steam players; no comparable data is tracked for Ember Sword.

Reddit members

Ember Sword
VRChat
239.5kUp 0.7%

VRChat currently has 239,529 subreddit members; no comparable data is tracked for Ember Sword.

Twitch viewers

Ember Sword
VRChat
9.2kUp 31%

VRChat currently has 9,159 live Twitch viewers; no comparable data is tracked for Ember Sword.

How these estimates are made

Ember Sword

Ember Sword is estimated to have 30 – 14k players a day. Around 13k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

VRChat

VRChat is estimated to have 140k – 500k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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