Head to head
Elite: Dangerous vs TheWaveVR
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- PlayStation
- Xbox
- Windows
Categories
Player activity
Smoothed estimated players over time.
Elite: Dangerous
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~91.4k | Up 1.3% |
| August 2026 | ~90.2k | |
| July 2026 | ~90.3k | — |
TheWaveVR
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~58 | |
| August 2026 | ~58 | |
| July 2026 | ~58 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Elite: Dangerous
- 4.6kDown 8.9%
- TheWaveVR
- —
Elite: Dangerous currently has 4,606 peak concurrent Steam players; no comparable data is tracked for TheWaveVR.
Discord members
- Elite: Dangerous
- 70.8kUp 1.0%
- TheWaveVR
- —
Elite: Dangerous currently has 70,779 Discord members; no comparable data is tracked for TheWaveVR.
Reddit members
- Elite: Dangerous
- 388.3kUp 0.4%
- TheWaveVR
- —
Elite: Dangerous currently has 388,348 subreddit members; no comparable data is tracked for TheWaveVR.
Twitch viewers
- Elite: Dangerous
- 883Up 122%
- TheWaveVR
- —
Elite: Dangerous currently has 883 live Twitch viewers; no comparable data is tracked for TheWaveVR.
YouTube subscribers
- Elite: Dangerous
- 171k
- TheWaveVR
- —
Elite: Dangerous currently has 171,000 YouTube subscribers; no comparable data is tracked for TheWaveVR.
How these estimates are made
Elite: Dangerous
Elite: Dangerous is estimated to have 14k – 48k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
TheWaveVR
TheWaveVR is showing no measurable concurrent players on Steam. Around 18k – 45k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


