Head to head
Elite: Dangerous vs The Crew
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- PlayStation
- Xbox
- Windows
- PlayStation
- Xbox
Categories
Player activity
Smoothed estimated players over time.
Elite: Dangerous
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~90.7k | Up 0.5% |
| August 2026 | ~90.2k | |
| July 2026 | ~90.3k | — |
The Crew
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~1.7k | |
| August 2026 | ~1.7k | Up 20% |
| July 2026 | ~1.4k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Elite: Dangerous
- 3.6kDown 27%
- The Crew
- 2Down 82%
Elite: Dangerous currently has about 1825× as many peak concurrent Steam players as The Crew — 3,649 vs 2.
Discord members
- Elite: Dangerous
- 70.9kUp 0.6%
- The Crew
- —
Elite: Dangerous currently has 70,907 Discord members; no comparable data is tracked for The Crew.
Reddit members
- Elite: Dangerous
- 389.1kUp 0.4%
- The Crew
- —
Elite: Dangerous currently has 389,145 subreddit members; no comparable data is tracked for The Crew.
Twitch viewers
- Elite: Dangerous
- 160Down 83%
- The Crew
- 3
Elite: Dangerous currently has about 53× as many live Twitch viewers as The Crew — 160 vs 3.
YouTube subscribers
- Elite: Dangerous
- 171k
- The Crew
- —
Elite: Dangerous currently has 171,000 YouTube subscribers; no comparable data is tracked for The Crew.
How these estimates are made
Elite: Dangerous
Elite: Dangerous is estimated to have 12k – 43k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
The Crew
The Crew is estimated to have 10 – 35 players a day. Around 310k – 800k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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