Head to head
Elite: Dangerous vs Starblast
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- PlayStation
- Xbox
- Windows
- macOS
- Linux
- Android
- iOS
Categories
Player activity
Smoothed estimated players over time.
Elite: Dangerous
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~90k | Down 0.3% |
| July 2026 | ~90.3k | — |
Starblast
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~6.7k | Up 0.3% |
| July 2026 | ~6.6k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Elite: Dangerous
- 3.4kDown 26%
- Starblast
- 50Up 4.2%
Elite: Dangerous currently has about 67× as many peak concurrent Steam players as Starblast — 3,364 vs 50.
Discord members
- Elite: Dangerous
- 70.4kUp 0.7%
- Starblast
- 28.3kUp 0.5%
Elite: Dangerous currently has about 2.5× as many Discord members as Starblast — 70,364 vs 28,263.
Reddit members
- Elite: Dangerous
- 387.4kUp 0.4%
- Starblast
- 5.5kUp 0.4%
Elite: Dangerous currently has about 71× as many subreddit members as Starblast — 387,353 vs 5,494.
Twitch viewers
- Elite: Dangerous
- 375Up 172%
- Starblast
- 0
Elite: Dangerous currently has 375 live Twitch viewers, while Starblast has 0.
YouTube subscribers
- Elite: Dangerous
- 171k
- Starblast
- —
Elite: Dangerous currently has 171,000 YouTube subscribers; no comparable data is tracked for Starblast.
How these estimates are made
Elite: Dangerous
Elite: Dangerous is estimated to have 14k – 50k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Starblast
Starblast is estimated to have 110 – 400 players a day. Around 31k – 79k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


