Head to head
Elite: Dangerous vs Party Hard 2
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- PlayStation
- Xbox
- Windows
- macOS
- PlayStation
- Xbox
- Nintendo
Categories
Player activity
Smoothed estimated players over time.
Elite: Dangerous
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~90.3k | |
| July 2026 | ~90.3k | — |
Party Hard 2
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~356 | Up 25% |
| July 2026 | ~284 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Elite: Dangerous
- 4.1kDown 9.7%
- Party Hard 2
- 22Down 44%
Elite: Dangerous currently has about 187× as many peak concurrent Steam players as Party Hard 2 — 4,111 vs 22.
Discord members
- Elite: Dangerous
- 70.2kUp 0.4%
- Party Hard 2
- —
Elite: Dangerous currently has 70,157 Discord members; no comparable data is tracked for Party Hard 2.
Reddit members
- Elite: Dangerous
- 386.9kUp 0.3%
- Party Hard 2
- —
Elite: Dangerous currently has 386,910 subreddit members; no comparable data is tracked for Party Hard 2.
Twitch viewers
- Elite: Dangerous
- 257Up 86%
- Party Hard 2
- 0
Elite: Dangerous currently has 257 live Twitch viewers, while Party Hard 2 has 0.
YouTube subscribers
- Elite: Dangerous
- 171k
- Party Hard 2
- —
Elite: Dangerous currently has 171,000 YouTube subscribers; no comparable data is tracked for Party Hard 2.
How these estimates are made
Elite: Dangerous
Elite: Dangerous is estimated to have 14k – 50k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Party Hard 2
Party Hard 2 is estimated to have 85 – 300 players a day. Around 78k – 200k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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