Head to head
Elite: Dangerous vs Party Bots
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- PlayStation
- Xbox
- Windows
Categories
Player activity
Smoothed estimated players over time.
Elite: Dangerous
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~90.8k | Up 0.6% |
| August 2026 | ~90.2k | |
| July 2026 | ~90.3k | — |
Party Bots
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~647 | Up 7.7% |
| August 2026 | ~601 | Up 19% |
| July 2026 | ~507 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Elite: Dangerous
- 4.2kDown 26%
- Party Bots
- 2
Elite: Dangerous currently has about 2093× as many peak concurrent Steam players as Party Bots — 4,186 vs 2.
Discord members
- Elite: Dangerous
- 70.9kUp 0.8%
- Party Bots
- 1.8kDown 0.8%
Elite: Dangerous currently has about 38× as many Discord members as Party Bots — 70,879 vs 1,843.
Reddit members
- Elite: Dangerous
- 389kUp 0.4%
- Party Bots
- 18
Elite: Dangerous currently has about 21609× as many subreddit members as Party Bots — 388,953 vs 18.
Twitch viewers
- Elite: Dangerous
- 227Down 27%
- Party Bots
- 0
Elite: Dangerous currently has 227 live Twitch viewers, while Party Bots has 0.
YouTube subscribers
- Elite: Dangerous
- 171k
- Party Bots
- 1k
Elite: Dangerous currently has about 169× as many YouTube subscribers as Party Bots — 171,000 vs 1,010.
How these estimates are made
Elite: Dangerous
Elite: Dangerous is estimated to have 11k – 38k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Party Bots
Party Bots is estimated to have 3 – 9 players a day. Around 10k – 25k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


