Head to head
Elite: Dangerous vs Origin Online
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- PlayStation
- Xbox
- Windows
Categories
Player activity
Smoothed estimated players over time.
Elite: Dangerous
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~90.2k | |
| July 2026 | ~90.3k | — |
Origin Online
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~26 | |
| July 2026 | ~26 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Elite: Dangerous
- 6kUp 8.7%
- Origin Online
- —
Elite: Dangerous currently has 5,976 peak concurrent Steam players; no comparable data is tracked for Origin Online.
Discord members
- Elite: Dangerous
- 70.5kUp 0.8%
- Origin Online
- —
Elite: Dangerous currently has 70,502 Discord members; no comparable data is tracked for Origin Online.
Reddit members
- Elite: Dangerous
- 387.6kUp 0.4%
- Origin Online
- 5
Elite: Dangerous currently has about 77526× as many subreddit members as Origin Online — 387,632 vs 5.
Twitch viewers
- Elite: Dangerous
- 411Down 34%
- Origin Online
- —
Elite: Dangerous currently has 411 live Twitch viewers; no comparable data is tracked for Origin Online.
YouTube subscribers
- Elite: Dangerous
- 171k
- Origin Online
- 255Up 0.4%
Elite: Dangerous currently has about 671× as many YouTube subscribers as Origin Online — 171,000 vs 255.
How these estimates are made
Elite: Dangerous
Elite: Dangerous is estimated to have 15k – 53k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Origin Online
Origin Online is estimated to have 0 – 200 players a day. Around 550 – 60k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.


