Head to head
Elite: Dangerous vs New Age
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- PlayStation
- Xbox
- Windows
Categories
Player activity
Smoothed estimated players over time.
Elite: Dangerous
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~91k | Up 0.8% |
| August 2026 | ~90.2k | |
| July 2026 | ~90.3k | — |
New Age
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~22 | |
| August 2026 | ~22 | Up 16% |
| July 2026 | ~19 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Elite: Dangerous
- 4.6kDown 2.2%
- New Age
- 16Down 16%
Elite: Dangerous currently has about 288× as many peak concurrent Steam players as New Age — 4,602 vs 16.
Discord members
- Elite: Dangerous
- 70.9kUp 0.8%
- New Age
- —
Elite: Dangerous currently has 70,863 Discord members; no comparable data is tracked for New Age.
Reddit members
- Elite: Dangerous
- 388.8kUp 0.4%
- New Age
- —
Elite: Dangerous currently has 388,846 subreddit members; no comparable data is tracked for New Age.
Twitch viewers
- Elite: Dangerous
- 255Down 24%
- New Age
- —
Elite: Dangerous currently has 255 live Twitch viewers; no comparable data is tracked for New Age.
YouTube subscribers
- Elite: Dangerous
- 171k
- New Age
- —
Elite: Dangerous currently has 171,000 YouTube subscribers; no comparable data is tracked for New Age.
How these estimates are made
Elite: Dangerous
Elite: Dangerous is estimated to have 14k – 48k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
New Age
New Age is estimated to have 38 – 130 players a day. Around 5k – 13k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


