Head to head
Elite: Dangerous vs Iso Racer
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- PlayStation
- Xbox
- Windows
Categories
Player activity
Smoothed estimated players over time.
Elite: Dangerous
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~91.3k | Up 1.2% |
| August 2026 | ~90.2k | |
| July 2026 | ~90.3k | — |
Iso Racer
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~43 | Up 2.4% |
| August 2026 | ~42 | Up 20% |
| July 2026 | ~35 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Elite: Dangerous
- 4kDown 29%
- Iso Racer
- 0Down 100%
Elite: Dangerous currently has 4,025 peak concurrent Steam players, while Iso Racer has 0.
Discord members
- Elite: Dangerous
- 70.8kUp 1.0%
- Iso Racer
- 36Down 2.7%
Elite: Dangerous currently has about 1967× as many Discord members as Iso Racer — 70,812 vs 36.
Reddit members
- Elite: Dangerous
- 388.6kUp 0.4%
- Iso Racer
- —
Elite: Dangerous currently has 388,558 subreddit members; no comparable data is tracked for Iso Racer.
Twitch viewers
- Elite: Dangerous
- 172Down 43%
- Iso Racer
- —
Elite: Dangerous currently has 172 live Twitch viewers; no comparable data is tracked for Iso Racer.
YouTube subscribers
- Elite: Dangerous
- 171k
- Iso Racer
- 8Down 11%
Elite: Dangerous currently has about 21375× as many YouTube subscribers as Iso Racer — 171,000 vs 8.
How these estimates are made
Elite: Dangerous
Elite: Dangerous is estimated to have 16k – 57k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Iso Racer
Iso Racer is estimated to have 5 – 18 players a day. Around 11k – 27k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


