Head to head
Elite: Dangerous vs Gloria Victis
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- PlayStation
- Xbox
- Windows
Categories
Player activity
Smoothed estimated players over time.
Elite: Dangerous
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~90.3k | |
| July 2026 | ~90.3k | — |
Gloria Victis
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~2.6k | Down 5.4% |
| July 2026 | ~2.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Elite: Dangerous
- 4.1kDown 9.7%
- Gloria Victis
- 698Down 35%
Elite: Dangerous currently has about 5.9× as many peak concurrent Steam players as Gloria Victis — 4,111 vs 698.
Discord members
- Elite: Dangerous
- 70.2kUp 0.4%
- Gloria Victis
- —
Elite: Dangerous currently has 70,157 Discord members; no comparable data is tracked for Gloria Victis.
Reddit members
- Elite: Dangerous
- 386.9kUp 0.3%
- Gloria Victis
- 4kUp 0.2%
Elite: Dangerous currently has about 97× as many subreddit members as Gloria Victis — 386,902 vs 3,996.
Twitch viewers
- Elite: Dangerous
- 257Up 86%
- Gloria Victis
- 8Down 85%
Elite: Dangerous currently has about 32× as many live Twitch viewers as Gloria Victis — 257 vs 8.
YouTube subscribers
- Elite: Dangerous
- 171k
- Gloria Victis
- 5kUp 0.2%
Elite: Dangerous currently has about 34× as many YouTube subscribers as Gloria Victis — 171,000 vs 4,990.
How these estimates are made
Elite: Dangerous
Elite: Dangerous is estimated to have 14k – 50k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Gloria Victis
Gloria Victis is estimated to have 2k – 8k players a day. Around 230k – 590k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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